![]() Only when you come across a lightsabre-wielding foe do you actually have to use one yourself (yes, these bomb proof enemies are indestructible via any of your other weapons, including missiles, would you believe?), but these are few and far between until deep into the game. ![]() Part of the problem is that the enemy AI is so utterly dense for the first three quarters of the game that you never have to stray from simply sticking to the tried and trusted FPS weapons that you know, love/hate and can cycle thorough with on your mouse wheel, thanks. ![]() But having to stab F or reach over to the function keys while you're also trying to dance around your opponents is both a handicap and totally unnatural during a fast-paced battle with a pack of arrogant Imperials. Physically pulling off these moves in-game can feel a little unwieldy, with eight Force powers to cycle through (with the E button) then carried out with F (or bound to the Function keys if you fancy). Should you decide to use a dark force against Imperial scum, they might remark "the master has taught you well", while Luke Skywalker might grumble about this tactic, but there's no penalty or change of events in adopting one side over the other the game still follows a predetermined path regardless. Once you've earned a new force point, it's entirely up to you to decide whether you'll follow the light or dark side, but although you can choose from five missions within each 'tier', the storyline is ostensibly linear and doesn't appear to explore the full potential of this aspect of the game. Out of these, you'll doubtlessly find yourself using Heal regularly (which is a blatant cheat if you ask us), and Grip, which is a great Darth Vadar inspired move which lets you throw foes off ledges and cliffs to their doom. The naturally more evil Dark Forces are Drain (transfers life to you), Lightning (zap!), Grip (choke), and Rage (ups speed and protection). On the light side we're granted Absorb (converts attack damage into Force Power), Heal (boost your health), Mind Trick ("bwahaha, you're on my side now aren't you?" THWOCK!) and Protection (decrease incoming damage). Add to that, you can choose your desired sabre stance, giving you the chance to choose strength over speed and vice versa, each one with their respective pros and cons.Īs you progress through each level (via various places in the Galaxy) you're rewarded with an experience point which you can allocate among four light and four dark force powers. Unlike Jedi Outcast, you get the lightsabre from the very start, not to mention two more sabre styles: Dual Sabre and Sabre Staff, which will no doubt appease those with designs on the vacancy left by Darth Maul. Force Push and Force Pull allow you to manipulate both objects and NPCs, Speed slows the world around you, while Sense lets you see through walls, and reveals important hidden objects as well as cloaked enemies. Here you get a chance to get to grips with your initial Force powers which increase in power up to a maximum of level three as the game progresses. Jaden and wet behind the ears fellow student Rosh have crash landed on route to the Academy, and you begin a short journey there to fulfil the longer-than-usual academy tutorial in the ways of the Jedi at the hands of the bowl-headed Luke Skywalker and former Jedi Knight/Dark Forces hero Kyle Katarn. Cunningly, whoever you create will appear in every cut scene thereafter - a nice touch.Īfter customising your lightsabre from nine hilts and five blade colours you're thrown into the fray. ![]() To kick off, you have to create your own Jedi apprentice, Jaden, from an array of six species human male/female, Twi'lek female, Rodian male, Zabrak female or Kel Dor male, with the option to customise the head, torso, legs, costume, and skin tone, as well as tweaking individual colours. A Jedi of your own creationīut before we launch into a rant of why we're so frustrated with Raven's latest effort, allow us to give you some background. But, yet again, we're sitting here rueing missed opportunities and the fact that the game commits a multitude of sins that convince you that Dark Forces were indeed at work in conspiring against the potential brilliance of this occasionally remarkable, but often uninspiring game. With a breathless list of features, it's evident that LucasArts and Raven have taken great care to ensure that this isn't a by-the-numbers FPS with a Star Wars storyline bolted onto it. On the face of it, Jedi Academy is the definitive Star Wars first person shooter the one fans have been waiting patiently for, crammed with great ideas that finally give gamers the chance to live out their lightsabre-wielding dreams.
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