A bit of CDR can help make the skill available more often. The skill's 12s cooldown means it can't be spammed. Easy to target and has a very good range. Your primary lightning nuke, hits for a decent damage with a short stun. Both should be maxxed Squall will serve as one your consistent CC sources and resistance debuff can help with enemies that have strong elemental resistances. It's Obscured Visibility synergy skill applies an additional debuff, reducing damage and resistances by a percent. Max the base skill to increase the storm's radius and impair ranged attacks inside it. Generates a wind storm that does slight damage and applies useful debuffs. It's important to note that using the skill with all it's synergy skills reserves a rather large chunk of energy. Trail Blazing only requires one point for entrapment reduction, however, as you tend to be pretty squishy the extra movement speed can help with kiting. Drop one point into the base then and max Find Cover for extra survivability. However, converting damage to elemental is done before pierce conversion so the pierce conversion is applied to pretty non-existent physical damage and bleeding damage is pretty negligible. In most archer builds the base skill is a great skill to max. The Trail Blazing synergy adds 100% Reduced Entrapment Duration and more movement speed with each extra point spent. The Find Cover synergy adds a large amount of projectile avoidance and only adds a little bit extra to the skill's energy reservation. Increases pierce damage and bleeding damage in general and adds a bit of extra damage to beasts and beastmen. Puncture Shot may be more useful to max early for chance to pierce through enemies, good for mowing down enemies coming at you. The Scattershot synergy causes your attacks to fire fragments on impact that inflict bleeding damage with some pierce. The Puncture Shot Arrows synergy increases piercing and bleeding damage and adds a chance for arrows to pierce. The base skill greatly increases projectile avoidance and adds piercing damage. Heart of Frost is also worth maxxing long term but not before your main skills are finished as you are converting weapon damage to elemental, 1/3 of the damage will be cold based.Ī fantastic passive that boosts your defensive ability and attack speed. The extra damage will help make each of your attacks deadlier and Static Charge will help buff your Lightning spells damage in addition to your elemental bow attacks. The Static Charge synergy increases Lightning / Electrical Burn damage and gives you a chance to inflict Lightning Retaliation.īoth the base skill and Static Charge are worth maxxing. The Heart of Frost synergy increases Cold / Frostburn damage and slows enemies movement and attacks. CC abilities can be a bit clunky to use outside of SquallĪn aura that buffs your attack damage with cold and lightning damage and applies a smaller buff to your pets.I used the extra mastery levels for extra stats but none of the additional skills are required for the build. Ragnarok is required for this build items with the 'Weapon Base Damage becomes Elemental' stat introduced in the expansion are used to convert your base weapon damage to elemental damage instead.Ītlantis should not be required for this build. I suppose a throwing weapon could be used instead of a bow but you'll have minimal Strength so will have limited options with shield. Basically a caster that uses bow to deal its elemental damage while Lightning Bolt is on cooldown. Throw down bolts of deadly lightning and convert your bow's damage to elemental. This a build for a lightning themed elemental archer.
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